Tag: ue4

UE4: Making a decent scene (Part 1)

UE4: Making a decent scene (Part 1)

In Unreal Engine 4, beginners mostly suffer because they can’t make a scene. But, %66 percent of people get across that very quickly, and almost everyone gets stuck on the issue of lighting, positioning props, etc. (Well, as far as I know). Well, I have a tactic. Which is, randomly making a scene, then getting inspiration from that scene to make the scene you desire.

Making the walls using brushes

To make the walls, start by placing a single cube brush:

Capture

How is this even shaped like a wall? See, that’s the thing about brushes, you can change their shape at will, without going to Blender, or using scaling tools. So when we pull the face of the cube inwards, we get this:

Capture2

That’s more like it! Now, let’s put the second wall in. To do this I am going to duplicate it and move the duplicate at the same time by holding Alt and dragging the arrows. Then just rotate it. Note: I am only going to place 2 walls, because I want it to be visible from the outside, since I am building this in my Blog project.

Capture3

And the roof:

Capture4

Now, I am going to add the props and the floor in one frame:

Capture5

That’s kinda nice! We could just leave it here, but nobody has a grey checkerboard pattern for all of the faces of the room. Time to spice it up a little.

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I think that bricks look suitable for walls, I used the basic floor material for the floor, and I used copper for the roof, just for fun.

Now it’s really starting to take shape! Now let’s add a reflection sphere so the reflective surfaces on this scene actually reflect something.

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Voila! Our random scene is finished. Now, in the next part, I am going to take inspiration from this design, to make a scene that I actually desire, not just a random scene. Take care!

Unreal Engine 4: Moving platforms V2

Unreal Engine 4: Moving platforms V2

 

I said that I was going to write a bonus post containing 5 bonuses. Here they are:

  1. Changeable timeline curve
  2. Making other objects be able to hit the button
  3. Chained lifts & lifts stopping when blocked
  4. Lift shooting projectile when it stops
  5. Rock smashing through the wall we made in the material instances post

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Unreal Engine 4: Lifts and moving platforms

Unreal Engine 4: Lifts and moving platforms

Lifts and moving platforms are an essential part in making platformer games, or any game at all. And, it is really important because a game with just static objects would be really boring, so you definitely need moving objects, platforms, etc.

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Unreal Engine 4 Graphics: Material Instances

Unreal Engine 4 Graphics: Material Instances

Material instances are fairly simple, but they are really useful. If you use material instances, you won’t have to make ten whole materials just to have a variety of colors to choose from. They use a base material that limits how many nodes, values etc. you have by assigning parameters to the ones that are used, and keeping the other nodes and values constant in the base material, and when an instance is created only the nodes with parameters can be used.

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Unreal Engine 4 Blueprinting and Designing: Secondary Fire

Unreal Engine 4 Blueprinting and Designing: Secondary Fire

Creating blueprints or designing a game mechanic might be a challanging task for a beginner, and maybe won’t even be able to start anywhere.  So as a starting place, I have come up with a fairly simple project, that is making a secondary fire for the First Person Shooter template which UE4 provides us with.

Firstly, let’s clarify what we are trying to make. What I have in mind is a heavier metal version of the normal projectile, that makes a lower pitch sound when fired. So, according to that, the things that we have to do are:

  • Create a metallic material for the projectile,
  • Modify the projectile to be larger,
  • Make the projectile’s initial velocity bigger,
  • Create a sound to be played when the projectile is fired, and
  • Modify the character blueprint so that it fires the second projectile when a secondary fire key is pressed (right mouse button).

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