Tag: fps

Unreal Engine 4 Blueprinting and Designing: Secondary Fire

Creating blueprints or designing a game mechanic might be a challanging task for a beginner, and maybe won’t even be able to start anywhere.  So as a starting place, I have come up with a fairly simple project, that is making a secondary fire for the First Person Shooter template which UE4 provides us with.

Firstly, let’s clarify what we are trying to make. What I have in mind is a heavier metal version of the normal projectile, that makes a lower pitch sound when fired. So, according to that, the things that we have to do are:

  • Create a metallic material for the projectile,
  • Modify the projectile to be larger,
  • Make the projectile’s initial velocity bigger,
  • Create a sound to be played when the projectile is fired, and
  • Modify the character blueprint so that it fires the second projectile when a secondary fire key is pressed (right mouse button).

Continue reading “Unreal Engine 4 Blueprinting and Designing: Secondary Fire”

Advertisements